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"I defy anyone to call FortressCraft a 'carbon-copy' of Minecraft after having seen those," he said. Sawkins sent Eurogamer these two pictures, which he said address the problem. "However, it seems that the common-or-garden gamer these days takes the term 'clone' to mean 'carbon-copy'." The cars tend to have four wheels, run on tarmac, and there's even car damage in both of them! Now, no-one in their right mind would call them a clone, but it would be very, very easy to take a bullet point list of features, and make the games out to be almost identical.
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"Both Twisted Metal and Gran Turismo are about driving cars, on Earth. Passed that, the similarities run out really quickly.
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"Both FortressCraft and Minecraft are about walking around a vaguely-Earth-like perlin-landscape, rendered using Voxels, and both allow complete alteration of that landscape. It's not an insult, it's a handy way of describing the basic premise of a game. The eighties was awash with Gauntlet clones, the nineties with Wolfenstein clones. "I had the immense honour of working on the Burnout series, and anyone who worked on that would gladly call it 'An Outrun clone' - because it was. "A clone, in gaming terms, is a game in the same genre, that shares one or more major features. "Whilst *I* understand why it might be called a clone, I'm also an (ex) industry professional," Sawkins said. Sawkins said he understood these claims, but insisted the word "clone" was being misunderstood by many of his critics. This customisation applies to almost everything, with plans to allow the currently non-customisable stuff to be customisable in the near future.ĭespite the changes Sawkins has made to FortressCraft since launch, he has been dogged by criticism from gamers who dismiss his creation as a clone. In FortressCraft, a ladder might look like a futuristic elevator, a fireman's pole, a cartoony 'up' arrow or just a boring old wooden ladder. They look identical in everybody's world (barring hacking the game, of course). So, for example, in Minecraft, you can make ladders. What more do you need, a gun that fires shurikens and lighting?" We've got laser guns, factories and trampolines. There's a complex server browsing system that lets you to filter the thousands of servers by multiple criteria. "Unlike Minecraft, once you've created something amazing, anyone (that you allow) can come and join the game. And if that's not enough, the game has an elegant copy-and-paste system, allowing you to create entire cities in a matter of hours, rather than days. It has automated robotic minions to help take the grind out of creating something amazing. It allows you to create high-resolution custom blocks, place them and then animate them. It's a powerful Voxel engine it allows complete creation and destruction of anything you want. "FortressCraft, on the other hand, has focused almost entirely on the creative aspect. They're about crafting, fighting and travelling to the Nether, in order to complete the game. "I'm sure the comments will disagree, but I don't see any of the Minecraft achievements saying, 'Created something awesome'. Sure, you can do it, but the game doesn't lend itself to that, nor does it help you out. "You can spend ages creating amazing things in it, but Minecraft's never been about the creative aspect, any more than GTA is about making sculptures out of buses.
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"Whilst it lets you be creative, that's never been its main focus. "Minecraft is a game about digging out resources, crafting weapons and armour, travelling into the Nether, and killing a dragon," Sawkins said. Recently added features include over 20 weapons and items, voting and rating systems for servers, high-res animated custom blocks, fairy wings, lasers, factories, conveyors, jump pads, physics blocks, automated minions, copy-and-paste, night vision goggles, coloured lighting, custom world generation settings, multiple biomes, island mode and three PvP game modes. In an interview with Eurogamer, Sawkins said additions made to FortressCraft over the last 12 months make it a very different experience in gameplay terms. FortressCraft creator Adam Sawkins has rejected claims his Xbox Live Indie Game hit is a Minecraft clone and hit out at Markus "Notch" Persson and his company Mojang.
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